Monday, December 28, 2009

Instant pipeline.

So, we are about creating brand new shiny engine. Where should we start? I've seen a lot of different opinions. Someone starts from renderer design, someone starts from basic things like math and core framework. If you will ask me, we should start from defining the pipeline. We should get clear view on how our assets will get into engine, how we will create our levels and how we will create platform specific builds from all this.

No magic here, this was solved zillion of times. But we will add one new thing to this equation: pipeline should be instant. No "Export" button in your favorite modeling package. Artist should get updated model in engine right after he pressed Ctrl-S and Alt-Tabbed into game editor. If he has dev console connected, model changes should instantly appear on console as well.

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