I've ported recent implementation of Morphological Anti-Aliasing to HLSL. Anyone interested might compare it to classic edge blurring technique with this build.
Edit: added build that is not requiring PhysX System Software to run.
To play with AA, open Editor, select any game module (Materials shows it best), select Appearance->Edit Profile->Anti-Aliasing. Change Anti-Aliasing type there. For stable FPS just hover rendering window for UI updates to not interfere with it.
To fly, press right-mouse plus WSAD. Use Shift and Ctrl to control flying speed.
Ported version of the shader is in archive as well: GEMData\Shaders\D3D9\AntiAlias.shader.
Enjoy.
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